BinaryMessageEncodingBindingElement Class
The binding element that specifies the .NET Binary Format for XML used to encode messages.
System.ServiceModel.Channels.BindingElement
System.ServiceModel.Channels.MessageEncodingBindingElement
System.ServiceModel.Channels.BinaryMessageEncodingBindingElement
Namespace: System.ServiceModel.Channels
Assembly: System.ServiceModel (in System.ServiceModel.dll)
The BinaryMessageEncodingBindingElement type exposes the following members.
| Name | Description | |
|---|---|---|
![]() ![]() | BinaryMessageEncodingBindingElement | Initializes a new instance of the BinaryMessageEncodingBindingElement class. |
| Name | Description | |
|---|---|---|
![]() ![]() | MessageVersion | Gets or sets the SOAP message and WS-Addressing versions that are used or expected. (Overrides MessageEncodingBindingElement.MessageVersion.) |
| Name | Description | |
|---|---|---|
![]() ![]() | BuildChannelFactory<TChannel> | Builds the channel factory stack on the client that creates a specified type of channel for a specified context. (Overrides BindingElement.BuildChannelFactory<TChannel>(BindingContext).) |
![]() ![]() | CanBuildChannelFactory<TChannel> | Returns a value that indicates whether the binding element can build a channel factory for a specific type of channel. (Inherited from BindingElement.) |
![]() ![]() | Clone | Creates a new BinaryMessageEncodingBindingElement object initialized from the current one. (Overrides BindingElement.Clone().) |
![]() ![]() | CreateMessageEncoderFactory | Creates a factory for binary message encoders that employ the SOAP and WS-Addressing versions and the character encoding specified by the current encoding binding element. (Overrides MessageEncodingBindingElement.CreateMessageEncoderFactory().) |
![]() ![]() | Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() ![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) |
![]() ![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() ![]() | GetProperty<T> | Returns the typed object requested, if present, from the appropriate layer in the channel stack. (Inherited from MessageEncodingBindingElement.) |
![]() ![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() ![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() ![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Encoding is the process of transforming a message into a sequence of bytes. Decoding is the reverse process. Silverlight 5 includes two types of encoding for SOAP messages: Text and Binary.
The BinaryMessageEncodingBindingElement is the binding element that specified the .NET Binary Format for XML should be used for encoding messages, and has options to specify the character encoding and the SOAP and WS-Addressing version to be used. Binary encoding is the most efficient but least interoperable of the encoding options.
For more information about
the binding element that specifies messages are encoded using a textual representation of XML, see TextMessageEncodingBindingElement.To implement a custom message encoder, use the MessageEncodingBindingElement class.
// This is an example of how to create a custom binding with a specified encoding and tansport,
// and how to create and open a channel for the service endpoint configured with the custom binding.
public partial class MainPage : UserControl
{
//Declare a separate UI thread.
SynchronizationContext uiThread;
public MainPage()
{
InitializeComponent();
}
private void Button_Click(object sender, RoutedEventArgs e)
{
//Create a custom binding that uses HTTP and binary message encoding.
var elements = new List<BindingElement>();
elements.Add(new BinaryMessageEncodingBindingElement());
elements.Add(new HttpTransportBindingElement());
var binding = new CustomBinding(elements);
//Create a channel factory for the service endpoint configured with the custom binding.
var cf = new ChannelFactory<IService1>(binding, new EndpointAddress("http://localhost:10483/Service1.svc"));
//Save the synchronized context for the UI thread.
uiThread = SynchronizationContext.Current;
//Open the channel.
IService1 channel = cf.CreateChannel();
//Invoke the GetPerson method on the service asynchronously. The signature is:
//IAsyncResult BeginGetPerson(int personId, AsyncCallback callback, object state)
channel.BeginGetPerson(4, GetPersonCallback, channel);
}
//Implement the callback.
void GetPersonCallback(IAsyncResult asyncResult)
{
Person p = ((IService1)asyncResult.AsyncState).EndGetPerson(asyncResult);
//Update the UI thread and its output with the result of the method call.
uiThread.Post(UpdateUI, p);
}
//Update the result displayed for the GetPerson invocation.
private void UpdateUI(object state)
{
Person p = (Person)state;
resultPersonName.Text = "The name of the Person is: " + p.Name;
resultPersonAge.Text = "The age of the Person is: " + p.Age;
}
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.



