UdpAnySourceMulticastClient.SendBufferSize Property
[ This article is for Windows Phone 8 developers. If you’re developing for Windows 10, see the latest documentation. ]
Gets or sets the size, in bytes, of the send buffer of the Socket used for multicast send operations on this UdpAnySourceMulticastClient instance.
Assembly: System.Net (in System.Net.dll)
| Exception | Condition |
|---|---|
| ArgumentOutOfRangeException | The buffer size specified is less than 0. |
| InvalidOperationException | The multicast group has not yet been joined. |
| ObjectDisposedException | The UdpAnySourceMulticastClient has been disposed. |
The SendBufferSize property gets or sets the size, in bytes, of the send buffer of the underlying Socket used for multicast send operations on this UdpAnySourceMulticastClient instance.
On Mac OS X, this property controls how many bytes can be in the network stack's waiting-to-be-sent buffer before additional calls to the BeginSendToGroup or BeginSendTo methods start failing. Applications on Mac OS X may need to be concerned with this property if they are sending a large number of UDP packets in a short timeframe.
On Windows, calls to the BeginSendToGroup or BeginSendTo methods will take longer to call the callback depending on the value of the SendBufferSize property if the send buffer is full. The SendBufferSize property only controls whether the user's buffer stays locked in physical memory until the send completes.
The default size of the send buffer on Windows is 8,192.