PhysicalAddress Class
Provides the Media Access Control (MAC) address for a network interface (adapter).
Assembly: System (in System.dll)
| Name | Description | |
|---|---|---|
![]() | PhysicalAddress(Byte()) | Initializes a new instance of the PhysicalAddress class. |
| Name | Description | |
|---|---|---|
![]() | Equals(Object) | Compares two PhysicalAddress instances.(Overrides Object.Equals(Object).) |
![]() | Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) |
![]() | GetAddressBytes() | Returns the address of the current instance. |
![]() | GetHashCode() | Returns the hash value of a physical address.(Overrides Object.GetHashCode().) |
![]() | GetType() | |
![]() | MemberwiseClone() | |
![]() ![]() | Parse(String) | Parses the specified String and stores its contents as the address bytes of the PhysicalAddress returned by this method. |
![]() | ToString() | Returns the String representation of the address of this instance.(Overrides Object.ToString().) |
| Name | Description | |
|---|---|---|
![]() ![]() | None | Returns a new PhysicalAddress instance with a zero length address. This field is read-only. |
The MAC address, or physical address, is a hardware address that uniquely identifies each node, such as a computer or printer, on a network.
Instances of this class are returned by the NetworkInterface.GetPhysicalAddress method.
Available since 2.0
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.



