ContractClassForAttribute Class
[ This article is for Windows Phone 8 developers. If you’re developing for Windows 10, see the latest documentation. ]
Specifies that a class is a contract for a type.
Assembly: mscorlib (in mscorlib.dll)
The ContractClassForAttribute type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | ContractClassForAttribute | Initializes a new instance of the ContractClassForAttribute class, specifying the type the current class is a contract for. |
| Name | Description | |
|---|---|---|
![]() | Equals | Infrastructure. Returns a value that indicates whether this instance is equal to a specified object. (Inherited from Attribute.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Returns the hash code for this instance. (Inherited from Attribute.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Match | When overridden in a derived class, returns a value that indicates whether this instance equals a specified object. (Inherited from Attribute.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
The following example shows how to use the ContractClassForAttribute attribute to specify the contracts for another type. This code example is part of a larger example provided for the ContractClassAttribute class.
[ContractClassFor(typeof(IArray))] internal abstract class IArrayContract : IArray { int IArray.Add(Object value) { // Returns the index in which an item was inserted. Contract.Ensures(Contract.Result<int>() >= -1); Contract.Ensures(Contract.Result<int>() < ((IArray)this).Count); return default(int); } Object IArray.this[int index] { get { Contract.Requires(index >= 0); Contract.Requires(index < ((IArray)this).Count); return default(int); } set { Contract.Requires(index >= 0); Contract.Requires(index < ((IArray)this).Count); } } public int Count { get { Contract.Requires(Count >= 0); Contract.Requires(Count < ((IArray)this).Count); return default(int); } } void IArray.Clear() { Contract.Ensures(((IArray)this).Count == 0); } void IArray.Insert(int index, Object value) { Contract.Requires(index >= 0); Contract.Requires(index <= ((IArray)this).Count); // For inserting immediately after the end. Contract.Ensures(((IArray)this).Count == Contract.OldValue(((IArray)this).Count) + 1); } void IArray.RemoveAt(int index) { Contract.Requires(index >= 0); Contract.Requires(index < ((IArray)this).Count); Contract.Ensures(((IArray)this).Count == Contract.OldValue(((IArray)this).Count) - 1); } }
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