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ID3D11DeviceContext4::Signal method
Updates a fence to a specified value after all previous work has completed.
This member function is equivalent to the Direct3D 12 ID3D12CommandQueue::Signal member function, and applies between Direct3D 11 and Direct3D 12 in interop scenarios.
Note This method only applies to immediate-mode contexts.
Syntax
HRESULT Signal( ID3D11Fence *pFence, UINT64 Value );
Parameters
- pFence
-
Type: ID3D11Fence*
A pointer to the ID3D11Fence object.
- Value
-
Type: UINT64
The value to set the fence to.
Return value
Type: HRESULT
This method returns one of the Direct3D 11 Return Codes.
Remarks
Requirements
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See also
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