Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT structure

Describes feature data GPU virtual address support, including maximum address bits per resource and per process.

Syntax


typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT {
  UINT MaxGPUVirtualAddressBitsPerResource;
  UINT MaxGPUVirtualAddressBitsPerProcess;
} D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;

Members

MaxGPUVirtualAddressBitsPerResource

The maximum GPU virtual address bits per resource.

MaxGPUVirtualAddressBitsPerProcess

The maximum GPU virtual address bits per process.

Remarks

See D3D11_FEATURE.

Requirements

Header

D3d11.h

See also

Core Structures

 

 

Show:
© 2017 Microsoft