Windows apps
Collapse the table of content
Expand the table of content
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

Texture3D Class

Represents a 3D volume of texels.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in

public class Texture3D : Texture

A texel represents the smallest unit of a texture that can be read from or written to by the GPU. A texel is composed of 1 to 4 components. Specifically, a texel may be any one of the available texture formats represented in the SurfaceFormat enumeration.

A Texture3D resource (also known as a volume texture) contains a 3D volume of texels. Since it is a texture resource, it may contain mipmap levels. Figure 1 shows a fully populated Texture3D resource.

Figure 1.  Texture3D Resource Architecture


When a Texture3D mipmap slice is bound as a render target output (by creating a RenderTargetCube), the Texture3D behaves identically to an array of Texture2D objects with n array slices, where n is the depth (third dimension) of the Texture3D.

Xbox 360, Windows 7, Windows Vista, Windows XP

Community Additions

© 2017 Microsoft