Provides a safe handle that represents a view of a block of unmanaged memory for random access.
Assembly: System.Core (in System.Core.dll)
Marks the handle for releasing and freeing resources.(Inherited from SafeHandle.)
Determines whether the specified object is equal to the current object.(Inherited from Object.)
Serves as the default hash function. (Inherited from Object.)
Reads a value type from memory at the specified offset.(Inherited from SafeBuffer.)
|ReadArray<T>(UInt64, T, Int32, Int32)|
Reads the specified number of value types from memory starting at the offset, and writes them into an array starting at the index. (Inherited from SafeBuffer.)
Marks a handle as no longer used.(Inherited from SafeHandle.)
Returns a string that represents the current object.(Inherited from Object.)
Writes a value type to memory at the given location.(Inherited from SafeBuffer.)
|WriteArray<T>(UInt64, T, Int32, Int32)|
Writes the specified number of value types to a memory location by reading bytes starting from the specified location in the input array.(Inherited from SafeBuffer.)
Use the MemoryMappedViewAccessor.SafeMemoryMappedViewHandle property to obtain the safe handle.
This type implements the IDisposable interface. When you have finished using the type, you should dispose of it either directly or indirectly. To dispose of the type directly, call its Dispose method in a try/catch block. To dispose of it indirectly, use a language construct such as using (in C#) or Using (in Visual Basic). For more information, see the “Using an Object that Implements IDisposable” section in the IDisposable interface topic.
Available since 4.0
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.