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XMVector3TransformCoord method

Transforms a 3D vector by a given matrix, projecting the result back into w = 1.

Syntax


XMVECTOR XMVector3TransformCoord(
  [in] XMVECTOR V,
  [in] XMMATRIX M
);

Parameters

V [in]

3D vector.

M [in]

Transformation matrix.

Return value

Returns the transformed vector.

Remarks

XMVector3TransformCoord ignores the w component of the input vector, and uses a value of 1.0 instead. The w component of the returned vector will always be 1.0.

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

See also

XMVector3TransformCoordStream

 

 

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