XMVector3TransformCoord function (directxmath.h)

Transforms a 3D vector by a given matrix, projecting the result back into w = 1.

Syntax

XMVECTOR XM_CALLCONV XMVector3TransformCoord(
  [in] FXMVECTOR V,
  [in] FXMMATRIX M
) noexcept;

Parameters

[in] V

3D vector.

[in] M

Transformation matrix.

Return value

Returns the transformed vector.

Remarks

XMVector3TransformCoord ignores the w component of the input vector, and uses a value of 1.0 instead. The w component of the returned vector will always be 1.0.

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Target Platform Windows
Header directxmath.h (include DirectXMath.h)

See also

DirectXMath Library 3D Vector Transformation Functions

XMVector3TransformCoordStream