XMStoreByte4
XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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XMStoreByte4 method

Stores an XMVECTOR in an XMBYTE4.

Syntax


VOID XMStoreByte4(
  [out] XMBYTE4  *pDestination,
  [in]  XMVECTOR V
);

Parameters

pDestination [out]

Address at which to store the data.

V [in]

Vector containing the data to store.

Return value

None.

Remarks

The following pseudocode demonstrates the operation of the function.



XMVECTOR N;	
static const XMVECTOR  Min = {-127.0f, -127.0f, -127.0f, -127.0f};
static const XMVECTOR  Max = {127.0f, 127.0f, 127.0f, 127.0f};

N = XMVectorClamp(V, Min, Max);
N = XMVectorRound(N);

pDestination->x = (int8_t)N.v[0];
pDestination->y = (int8_t)N.v[1];
pDestination->z = (int8_t)N.v[2];
pDestination->w = (int8_t)N.v[3];


Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

DirectX::PackedVector

Header

DirectXPackedVector.h

 

 

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