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XMUNIBBLE4 union

A 4D vector with four unsigned 4-bit integer components.

For a list of additional functionality such as constructors and operators that are available using XMUNIBBLE4 when you are programming in C++, see XMUNIBBLE4 Extensions.

Syntax


union XMUNIBBLE4 {
  union {
    struct {
      uint16_t x : 4;
      uint16_t y : 4;
      uint16_t z : 4;
      uint16_t w : 4;
      uint16_t v;
    };
  };
};

Members

x : 4

Unsigned 4-bit integer value in the range [0,15] describing the x-coordinate of the vector. The 4-bit x component.

y : 4

Unsigned 4-bit integer value in the range [0,15] describing the y-coordinate of the vector. The 4-bit x component.

z : 4

Unsigned 4-bit integer value in the range [0,15] describing the z-coordinate of the vector. The 4-bit x component.

w : 4

Unsigned 4-bit integer value in the range [0,15] describing the w-coordinate of the vector. The 4-bit x component.

v

Unsigned short representing the 4D vector in a packed format.

Remarks

XMUNIBBLE4 can be loaded into instances of XMVECTOR by using XMLoadUNibble4.

Instances of XMVECTOR can be stored into an instance of XMUNIBBLE4 with XMStoreUNibble4.

Namespace: Use DirectX::PackedVector

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Header

DirectXPackedVector.h

See also

DirectXMath Library Structures
XMUNIBBLE4 Extensions

 

 

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