XMSHORT4 structure
A 4D vector consisting of 16-bit signed integer components.
For a list of additional functionality such as constructors and operators that are available
using XMSHORT4 when you are programming in C++, see XMSHORT4 Extensions.
Syntax
struct XMSHORT4 {
int16_t x;
int16_t y;
int16_t z;
int16_t w;
};
Members
- x
-
Signed 16-bit integer in the range [-32767, 32767] describing the x-coordinate of the vector.
- y
-
Signed 16-bit integer in the range [-32767, 32767] describing the y-coordinate of the vector.
- z
-
Signed 16-bit integer in the range [-32767, 32767] describing the z-coordinate of the vector.
- w
-
Signed 16-bit integer in the range [-32767, 32767] describing the w-coordinate of the vector.
Remarks
XMSHORT4 can be loaded into instances of XMVECTOR by
using XMLoadShort4.
Instances of XMVECTOR can be stored into an instance of XMSHORT4 with XMStoreShort4.
Namespace: Use DirectX::PackedVector
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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See also