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XMSHORT4 structure

A 4D vector consisting of 16-bit signed integer components.

For a list of additional functionality such as constructors and operators that are available using XMSHORT4 when you are programming in C++, see XMSHORT4 Extensions.

Note   See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.

Syntax


struct XMSHORT4 {
  int16_t x;
  int16_t y;
  int16_t z;
  int16_t w;
};

Members

x

Signed 16-bit integer in the range [-32767, 32767] describing the x-coordinate of the vector.

y

Signed 16-bit integer in the range [-32767, 32767] describing the y-coordinate of the vector.

z

Signed 16-bit integer in the range [-32767, 32767] describing the z-coordinate of the vector.

w

Signed 16-bit integer in the range [-32767, 32767] describing the w-coordinate of the vector.

Remarks

XMSHORT4 can be loaded into instances of XMVECTOR by using XMLoadShort4.

Instances of XMVECTOR can be stored into an instance of XMSHORT4 with XMStoreShort4.

Namespace: Use DirectX::PackedVector

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Header

DirectXPackedVector.h

See also

XMSHORT4 Extensions

 

 

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