XMDEC4 union
A 4D vector with x-,y-, and z- components represented as 10 bit signed integer values, and the w-component as a 2 bit signed integer value.
For a list of additional functionality such as constructors and operators that are available
using XMDEC4 when you are programming in C++, see XMDEC4 Extensions.
Syntax
union XMDEC4 { union { struct { int32_t x; int32_t y; int32_t z; int32_t w; }; uint32_t v; }; };
Members
- x
-
Signed integer value in the range [-511, 511] describing the x-coordinate of the vector.
- y
-
Signed integer value in the range [-511, 511] describing the y-coordinate of the vector.
- z
-
Signed integer value in the range [-511, 511] describing the z-coordinate of the vector.
- w
-
Signed integer value in the range [-1, 1] describing the w-coordinate of the vector.
- v
-
Unsigned 32-bit integer representing the 4D vector.
Remarks
XMDEC4 can be loaded into instances of XMVECTOR by
using XMLoadDec4.
Instances of XMVECTOR can be stored into an instance of XMDEC4 with XMStoreDec4.
Namespace: Use DirectX::PackedVector
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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See also