XMCOLOR structure
A 32-bit Alpha Red Green Blue (ARGB) color vector, where each color channel is specified as an unsigned 8 bit integer.
For a list of additional functionality such as constructors and operators that are available
using XMCOLOR when you are programming in C++, see XMCOLOR Extensions.
Syntax
struct XMCOLOR { union { struct { uint32_t b; uint32_t g; uint32_t r; uint32_t a; }; uint32_t c; }; };
Members
- b
-
Unsigned integer between 0 and 255 representing the blue component.
- g
-
Unsigned integer between 0 and 255 representing the green component.
- r
-
Unsigned integer between 0 and 255 representing the red component.
- a
-
Unsigned integer between 0 and 255 representing the alpha component.
- c
-
Unsigned 32-bit integer representing the color. The colors are stored in A8R8G8B8 format.
The alpha component the most-significant bits, and the blue component is stored in the least-significant bits.
Remarks
Those XMCOLOR constructors using floating point arguments require normalized input, which
are clamped to the range of [0-1.0]. During instantiation, the floating point data
specifying the color channels are multiplied by 255.0f, rounded and then assigned to the
appropriate members of XMCOLOR.
XMCOLOR can be used to load instances of XMVECTOR from
normalized values, by using XMLoadColor, which divides color channel
data by 255.0f, rounds the result, and then assigns the components to an XMVECTOR
instance.
XMVECTOR instances containing normalized values can be stored into XMCOLOR
using XMStoreColor, which multiplies color channel data by 255.0f,
rounding the result before assigning the values to the appropriate XMCOLOR members.
Namespace: Use DirectX::PackedVector
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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See also