XMPlaneFromPointNormal
XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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XMPlaneFromPointNormal method

Computes the equation of a plane constructed from a point in the plane and a normal vector.

Syntax


XMVECTOR XMPlaneFromPointNormal(
  [in] XMVECTOR Point,
  [in] XMVECTOR Normal
);

Parameters

Point [in]

3D vector describing a point in the plane.

Normal [in]

3D vector normal to the plane.

Return value

Returns a vector whose components are the coefficients of the plane (A, B, C, D) for the plane equation


XMVECTOR Result;

Result.x = Normal.x;
Result.y = Normal.y;
Result.z = Normal.z;
Result.w = -(Point.x * Normal.x + Point.y * Normal.y + Point.z * Normal.z);

return Result;

.

Remarks

The following pseudocode demonstrates the operation of the function:

Ax+By+Cz+D=0

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

 

 

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