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XMLoadUInt3 method

Loads unsigned integer data into the x, y, and z components of an XMVECTOR, without type checking.

Syntax


XMVECTOR XMLoadUInt3(
  [inconst XMUINT3 *pSource
);

Parameters

pSource [in]

Address of an XMUINT3 structure containing the data to load.

Return value

Returns an XMVECTOR loaded with the data from the pSource parameter.

Remarks

For 16-byte aligned memory, it may be faster to use XMLoadInt3A with a casting operator.

The following pseudocode shows the operation of this function.



XMVECTOR vectorOut;

vectorOut.x = (float)pSource->x;
vectorOut.y = (float)pSource->y;
vectorOut.z = (float)pSource->z;
vectorOut.w = 0;

return vectorOut;
    
    

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

See also

DirectXMath Library Vector Load Functions

 

 

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