IXAudio2VoiceCallback::OnVoiceProcessingPassStart method
Called during each processing pass for each voice, just before XAudio2 reads data from the voice's buffer queue.
Syntax
virtual void OnVoiceProcessingPassStart( UINT32 BytesRequired ) = 0;
Parameters
- BytesRequired
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The number of bytes that must be submitted immediately to avoid starvation. This allows the implementation of just-in-time streaming scenarios; the client can keep the absolute minimum data queued on the voice at all times, and pass it fresh data just before the data is required. This model provides the lowest possible latency attainable with XAudio2. For xWMA and XMA data BytesRequired will always be zero, since the concept of a frame of xWMA or XMA data is meaningless.
Note In a situation where there is always plenty of data available on the source voice, BytesRequired should always report zero, because it doesn't need any samples immediately to avoid glitching.
Return value
This method does not return a value.
Remarks
For information about IXAudio2VoiceCallback interface methods, see the XAudio2 Callbacks topic.
Platform Requirements
Windows 10 (XAudio2.9); Windows 8, Windows Phone 8 (XAudio 2.8); DirectX SDK (XAudio 2.7)
Requirements
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See also