XMVector4NotEqualInt
XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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XMVector4NotEqualInt method

Test whether two 4D vectors are not equal, treating each component as an unsigned integer.

Syntax


bool XMVector4NotEqualInt(
  [in] XMVECTOR V1,
  [in] XMVECTOR V2
);

Parameters

V1 [in]

4D vector.

V2 [in]

4D vector.

Return value

Returns true if the 4D vectors are not equal and false otherwise.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

 

 

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