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XMVector4NotEqual method
Tests whether two 4D vectors are not equal.
Syntax
bool XMVector4NotEqual( [in] XMVECTOR V1, [in] XMVECTOR V2 );
Parameters
- V1 [in]
-
4D vector.
- V2 [in]
-
4D vector.
Return value
Returns true if the 4D vectors are not equal and false otherwise.
Remarks
The following pseudocode demonstrates the operation of the function:
return ( V1.x != V2.x ||
V1.y != V2.y ||
V1.z != V2.z ||
V1.w != V2.w );
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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Namespace |
Use DirectX. |
|---|---|
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Header |
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See also
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