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XMVector2NearEqual method

Tests whether one 2D vector is near another 2D vector.

Syntax


bool XMVector2NearEqual(
  [in] XMVECTOR V1,
  [in] XMVECTOR V2,
  [in] XMVECTOR Epsilon
);

Parameters

V1 [in]

2D vector.

V2 [in]

2D vector.

Epsilon [in]

Tolerance value used for judging equality.

Return value

Returns true if the difference between components is less than Epsilon; returns false otherwise.

Remarks

The following pseudocode demonstrates the operation of the function:


return ( ( abs( V1.x - V2.x ) <= Epsilon ) && 
         ( abs( V1.y - V2.y ) <= Epsilon ) );

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

See also

DirectXMath Library 2D Vector Comparison Functions

 

 

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