XMVectorGetYPtr
Retrieve the y component of an XMVECTOR Data Type containing floating-point data, and storing that component's value in an instance of FLOAT referred to by a pointer.
Syntax
VOID XMVectorGetYPtr(
FLOAT *y,
XMVECTOR V
)
Parameters
- y
Pointer to a FLOAT that will receive the value of the y element of the XMVECTOR Data Type object V. - V
A valid 4D vector storing floating-point data.
Return Value
None.
Remarks
When targeting the Xbox 360, XMVectorGetYPtr may be more efficient than using XMVectorGetY, which may generate a Load/Hit/Store event.
Requirements
Header: Declared in xnamath.h.