Working with built-in behaviors for Windows Phone

Working with built-in behaviors for Windows Phone

Important note Important

The ability to create Windows Phone projects in Blend for Visual Studio 2012 is available only when you install the Windows Phone SDK 8.0.

You can use built-in behaviors to quickly extend the functionality of a Windows Phone project. Some behaviors work as soon as you apply the behavior. Others require the modification of properties in the Properties panel before they are enabled.

The following sections provide an overview of the built-in behaviors available for Windows Phone projects in Blend. The lists of behaviors in each section are not comprehensive, and some behaviors may appear in more than one category.

You can apply a behavior to a storyboard or use a behavior to animate a transition so that the transition appears smoother than it would without the behavior.

For more information about animation behaviors, see Windows Phone animation behaviors.

You can use conditional behaviors to link an action to event when a comparison evaluates to True. You can quickly apply conditions to actions by creating and modifying conditions in the Properties panel.

For more information about conditional behaviors, see Windows Phone conditional behaviors.

You can use data behaviors to interact with data in a variety of ways, including adding and modifying properties by using a data store, applying visual state changes based on data comparisons, and firing specific actions based on changes to the data store.

For more information about data behaviors, see Windows Phone data behaviors.

You can use behaviors to affect the movement of an element on the screen.

For more information about motion behaviors, see Windows Phone motion behaviors.

When you add an action to the artboard in Blend, an EventTrigger is created by default. You can use any of the additional built-in triggers in Blend by changing the trigger type. To change the trigger type, click New in the Trigger category in the Properties panel.

For more information about animation behaviors, see Windows Phone triggers.

You can use a behavior to trigger visual state changes in the element to which the behavior is applied.

For more information about visual state behaviors, see Windows Phone visual state behaviors.

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