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D3D11_VIDEO_PROCESSOR_ROTATION enumeration

Specifies the video rotation states.

Syntax


typedef enum _D3D11_VIDEO_PROCESSOR_ROTATION { 
  D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY  = 0,
  D3D11_VIDEO_PROCESSOR_ROTATION_90        = 1,
  D3D11_VIDEO_PROCESSOR_ROTATION_180       = 2,
  D3D11_VIDEO_PROCESSOR_ROTATION_270       = 3
} D3D11_VIDEO_PROCESSOR_ROTATION;

Constants

D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY

The video is not rotated.

D3D11_VIDEO_PROCESSOR_ROTATION_90

The video is rotated 90 degrees clockwise.

D3D11_VIDEO_PROCESSOR_ROTATION_180

The video is rotated 180 degrees clockwise.

D3D11_VIDEO_PROCESSOR_ROTATION_270

The video is rotated 270 degrees clockwise.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Header

D3d11.h

See also

Direct3D 11 Video Enumerations

 

 

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