Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

CD3D11 Helper Structures

Direct3D 11 defines several helper structures that you can use to create Direct3D structures. These helper structures behave like C++ classes.

In this section

TopicDescription

CD3D11_RECT

Represents a rectangle and provides convenience methods for creating rectangles.

CD3D11_BOX

Represents a box and provides convenience methods for creating boxes.

CD3D11_DEPTH_STENCIL_DESC

Represents a depth-stencil-state structure and provides convenience methods for creating depth-stencil-state structures.

CD3D11_BLEND_DESC

Represents a blend-state structure and provides convenience methods for creating blend-state structures.

CD3D11_RASTERIZER_DESC

Represents a rasterizer-state structure and provides convenience methods for creating rasterizer-state structures.

CD3D11_BUFFER_DESC

Represents a buffer and provides convenience methods for creating buffers.

CD3D11_TEXTURE1D_DESC

Represents a 1D texture and provides convenience methods for creating 1D textures.

CD3D11_TEXTURE2D_DESC

Represents a 2D texture and provides convenience methods for creating 2D textures.

CD3D11_TEXTURE3D_DESC

Represents a 3D texture and provides convenience methods for creating 3D textures.

CD3D11_SHADER_RESOURCE_VIEW_DESC

Represents a shader-resource view and provides convenience methods for creating shader-resource views.

CD3D11_RENDER_TARGET_VIEW_DESC

Represents a render-target view and provides convenience methods for creating render-target views.

CD3D11_VIEWPORT

Represents a viewport and provides convenience methods for creating viewports.

CD3D11_DEPTH_STENCIL_VIEW_DESC

Represents a depth-stencil view and provides convenience methods for creating depth-stencil views.

CD3D11_UNORDERED_ACCESS_VIEW_DESC

Represents a unordered-access view and provides convenience methods for creating unordered-access views.

CD3D11_SAMPLER_DESC

Represents a sampler state and provides convenience methods for creating sampler states.

CD3D11_QUERY_DESC

Represents a query and provides convenience methods for creating queries.

CD3D11_COUNTER_DESC

Represents a counter and provides convenience methods for creating counters.

 

Related topics

Direct3D 11 Reference

 

 

Show:
© 2017 Microsoft