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D2D1_LAYER_OPTIONS1 enumeration
Specifies how the layer contents should be prepared.
Syntax
typedef enum _D2D1_LAYER_OPTIONS1 { D2D1_LAYER_OPTIONS1_NONE = 0, D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND = 1, D2D1_LAYER_OPTIONS1_IGNORE_ALPHA = 2 } D2D1_LAYER_OPTIONS1;
Constants
- D2D1_LAYER_OPTIONS1_NONE
-
Default layer behavior. A premultiplied layer target is pushed and its contents are cleared to transparent black.
- D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND
-
The layer is not cleared to transparent black.
- D2D1_LAYER_OPTIONS1_IGNORE_ALPHA
-
The layer is always created as ignore alpha. All content rendered into the layer will be treated as opaque.
Requirements
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