Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

ID2D1EffectContext::FindVertexBuffer method

This finds the given vertex buffer if it has already been created with ID2D1EffectContext::CreateVertexBuffer with the same GUID.

Syntax


HRESULT FindVertexBuffer(
  [in]  const GUID              *resourceId,
  [out]       ID2D1VertexBuffer **vertexBuffer
);

Parameters

resourceId [in]

Type: const GUID*

The unique id that identifies the vertex buffer.

vertexBuffer [out]

Type: ID2D1VertexBuffer**

The returned vertex buffer that can be used as a resource in a Direct2D effect.

Return value

Type: HRESULT

The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.

HRESULTDescription
S_OKNo error occurred.
E_NOTFOUNDThe requested vertex buffer was not found.

 

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1effectauthor.h

Library

D2d1.lib

See also

ID2D1EffectContext

 

 

Show:
© 2017 Microsoft