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RenderingControls function

Returns a filled D2D1_RENDERING_CONTROLS structure.

Syntax


D2D1_RENDERING_CONTROLS RenderingControls(
   D2D1_BUFFER_PRECISION bufferPrecision,
   D2D1_SIZE_U           tileSize
);

Parameters

bufferPrecision

Type: D2D1_BUFFER_PRECISION

The buffer precision used by default if the buffer precision is not otherwise specified by the effect or the transform.

tileSize

Type: D2D1_SIZE_U

The minimum tile allocation size to be used by the imaging effect renderer.

Return value

Type: D2D1_RENDERING_CONTROLS

Describes limitations to be applied to an imaging effect renderer.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1_1helper.h

Library

D2d1.lib

DLL

D2d1.dll

 

 

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