ID2D1DrawInfo::SetVertexShaderConstantBuffer method
Sets the constant buffer for this transform's vertex shader.
Syntax
HRESULT SetVertexShaderConstantBuffer( [in] const BYTE *buffer, UINT32 bufferCount );
Parameters
- buffer [in]
-
Type: const BYTE*
The data applied to the constant buffer
- bufferCount
-
Type: UINT32
The number of bytes of data in the constant buffer.
Return value
Type: HRESULT
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Requirements
|
Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
|
Header |
|
|
Library |
|
See also