ID2D1DrawInfo::SetVertexProcessing method
Sets a vertex buffer, a corresponding vertex shader, and options to control how the vertices are to be handled by the Direct2D context.
Syntax
HRESULT SetVertexProcessing( [in, optional] ID2D1VertexBuffer *vertexBuffer, D2D1_VERTEX_OPTIONS vertexOptions, [in, optional] const D2D1_BLEND_DESCRIPTION *blendDescription = NULL, [in, optional] const D2D1_VERTEX_RANGE *vertexRange = NULL, GUID *vertexShader );
Parameters
- vertexBuffer [in, optional]
-
Type: ID2D1VertexBuffer*
The vertex buffer, if this is cleared, the default vertex shader and mapping to the transform rectangles will be used.
- vertexOptions
-
Type: D2D1_VERTEX_OPTIONS
Options that influence how the renderer will interact with the vertex shader.
- blendDescription [in, optional]
-
Type: const D2D1_BLEND_DESCRIPTION*
How the vertices will be blended with the output texture.
- vertexRange [in, optional]
-
Type: const D2D1_VERTEX_RANGE*
The set of vertices to use from the buffer.
- vertexShader
-
Type: GUID*
The GUID of the vertex shader.
Return value
Type: HRESULT
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Remarks
The vertex shaders associated with the vertex buffer through the vertex shader GUID must have been loaded through the ID2D1EffectContext::LoadVertexShader method before this call is made.
If you pass the vertex option D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR, then the method fails unless the blend description is exactly this:
D2D1_BLEND_DESCRIPTION blendDesc =
{
D2D1_BLEND_ONE,
D2D1_BLEND_ZERO,
D2D1_BLEND_OPERATION_ADD,
D2D1_BLEND_ONE,
D2D1_BLEND_ZERO,
D2D1_BLEND_OPERATION_ADD,
{ 1.0f, 1.0f, 1.0f, 1.0f }
};
If this call fails, the corresponding ID2D1Effect instance is placed into an error state and fails to draw.
If blendDescription is NULL, a foreground-over blend mode is used.
Requirements
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Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Library |
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See also