ID2D1DrawInfo::SetResourceTexture method
Sets the resource texture corresponding to the given shader texture index.
Syntax
HRESULT SetResourceTexture(
UINT32 textureIndex,
[in] ID2D1ResourceTexture *resourceTexture
);
Parameters
- textureIndex
-
Type: UINT32
The index of the texture to be bound to the pixel shader.
- resourceTexture [in]
-
Type: ID2D1ResourceTexture*
The created resource texture.
Return value
Type: HRESULT
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Requirements
|
Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Library |
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See also