ID2D1DrawInfo::SetPixelShaderConstantBuffer method
Sets the constant buffer for this transform's pixel shader.
Syntax
HRESULT SetPixelShaderConstantBuffer( [in] const BYTE *buffer, UINT32 bufferCount );
Parameters
- buffer [in]
-
Type: const BYTE*
The data applied to the constant buffer.
- bufferCount
-
Type: UINT32
The number of bytes of data in the constant buffer
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
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Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Library |
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See also