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ID2D1Device::GetMaximumTextureMemory method

Sets the maximum amount of texture memory Direct2D accumulates before it purges the image caches and cached texture allocations.

Syntax


UINT64 GetMaximumTextureMemory() const;

Parameters

This method has no parameters.

Return value

Type: UINT64

The maximum amount of texture memory in bytes.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1_1.h

Library

D2d1.lib

DLL

D2d1.dll

See also

ID2D1Device

 

 

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