ID2D1DeviceContext::PushLayer method
Push a layer onto the clip and layer stack of the device context.
Syntax
void PushLayer( [in] const D2D1_LAYER_PARAMETERS1 *layerParameters, [in, optional] ID2D1Layer *layer );
Parameters
- layerParameters [in]
-
Type: const D2D1_LAYER_PARAMETERS1*
The parameters that defines the layer.
- layer [in, optional]
-
Type: ID2D1Layer*
The layer resource to push on the device context that receives subsequent drawing operations.
Note If a layer is not specified, Direct2D manages the layer resource automatically.
Return value
This method does not return a value.
Requirements
|
Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
|
Header |
|
|
DLL |
|
See also