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ID2D1DeviceContext::PushLayer method

Push a layer onto the clip and layer stack of the device context.

Syntax


void PushLayer(
  [in]           const D2D1_LAYER_PARAMETERS1 *layerParameters,
  [in, optional]       ID2D1Layer             *layer
);

Parameters

layerParameters [in]

Type: const D2D1_LAYER_PARAMETERS1*

The parameters that defines the layer.

layer [in, optional]

Type: ID2D1Layer*

The layer resource to push on the device context that receives subsequent drawing operations.

Note  If a layer is not specified, Direct2D manages the layer resource automatically.
 

Return value

This method does not return a value.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1_1.h

DLL

D2d1.dll

See also

ID2D1DeviceContext

 

 

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