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ID2D1EffectContext::IsBufferPrecisionSupported method

Indicates whether the buffer precision is supported by the underlying Direct2D device.

Syntax


BOOL IsBufferPrecisionSupported(
   D2D1_BUFFER_PRECISION bufferPrecision
) const;

Parameters

bufferPrecision

Type: D2D1_BUFFER_PRECISION

The buffer precision to check.

Return value

Type: BOOL

Returns TRUE if the buffer precision is supported. Returns FALSE if the buffer precision is not supported.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1effectauthor.h

Library

D2d1.lib

See also

ID2D1EffectContext

 

 

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