ID2D1DeviceContext::InvalidateEffectInputRectangle method
This indicates that a portion of an effect's input is invalid. This method can be called many times.
You can use this method to propagate invalid rectangles through an effect graph. You can query Direct2D using the GetEffectInvalidRectangles method.
You can also use this method to invalidate caches that have accumulated while rendering effects that have the D2D1_PROPERTY_CACHED property set to true.
Syntax
HRESULT InvalidateEffectInputRectangle( [in] ID2D1Effect *effect, UINT32 input, [in] const D2D1_RECT_F *inputRectangle );
Parameters
- effect [in]
-
Type: ID2D1Effect*
The effect to invalidate.
- input
-
Type: UINT32
The input index.
- inputRectangle [in]
-
Type: const D2D1_RECT_F*
The rect to invalidate.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
| HRESULT | Description |
|---|---|
| S_OK | No error occurred. |
| E_OUTOFMEMORY | Direct2D could not allocate sufficient memory to complete the call. |
| E_INVALIDARG | An invalid parameter was passed to the returning function. |
Requirements
|
Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
|
Header |
|
|
DLL |
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See also