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ID2D1DeviceContext::GetGlyphRunWorldBounds method

Gets the world-space bounds in DIPs of the glyph run using the device context DPI.

Syntax


HRESULT GetGlyphRunWorldBounds(
              D2D1_POINT_2F         baselineOrigin,
  [in]  const DWRITE_GLYPH_RUN      *glyphRun,
              DWRITE_MEASURING_MODE measuringMode,
  [out]       D2D1_RECT_F           *bounds
);

Parameters

baselineOrigin

Type: D2D1_POINT_2F

The origin of the baseline for the glyph run.

glyphRun [in]

Type: const DWRITE_GLYPH_RUN*

The glyph run to render.

measuringMode

Type: DWRITE_MEASURING_MODE

The DirectWrite measuring mode that indicates how glyph metrics are used to measure text when it is formatted.

bounds [out]

Type: D2D1_RECT_F*

The bounds of the glyph run in DIPs and in world space.

Return value

Type: HRESULT

The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.

HRESULTDescription
S_OKNo error occurred.
E_OUTOFMEMORYDirect2D could not allocate sufficient memory to complete the call.
E_INVALIDARGAn invalid parameter was passed to the returning function.

 

Remarks

The image bounds reflect the current DPI, unit mode, and world transform of the context.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1_1.h

DLL

D2d1.dll

See also

ID2D1DeviceContext

 

 

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