ID2D1ComputeInfo::SetResourceTexture method
Sets the resource texture corresponding to the given shader texture index to the given texture resource. The texture resource must already have been loaded with ID2D1EffectContext::CreateResourceTexture method. This call will fail if the specified index overlaps with any input. The input indices always precede the texture LUT indices.
Syntax
virtual HRESULT SetResourceTexture( UINT32 textureIndex, [in] ID2D1ResourceTexture *resourceTexture ) = 0;
Parameters
- textureIndex
-
Type: UINT32
The index to set the resource texture on.
- resourceTexture [in]
-
Type: ID2D1ResourceTexture*
The resource texture object to set on the shader texture index.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
| HRESULT | Description |
|---|---|
| S_OK | No error occurred. |
| E_OUTOFMEMORY | Direct2D could not allocate sufficient memory to complete the call. |
| E_INVALIDARG | An invalid parameter was passed to the returning function. |
Requirements
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Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
|---|---|
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Library |
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DLL |
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See also