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ID2D1ComputeInfo::SetComputeShaderConstantBuffer method
Establishes or changes the constant buffer data for this transform.
Syntax
virtual HRESULT SetComputeShaderConstantBuffer( [in] const BYTE *buffer, UINT32 bufferCount ) = 0;
Parameters
- buffer [in]
-
Type: const BYTE*
The data applied to the constant buffer.
- bufferCount
-
Type: UINT32
The number of bytes of data in the constant buffer.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
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See also
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