Visual C++ Language Reference (C++/CX)
The new model represents the next generation of native C++ programming on Windows. By using it, you can create:
C++ Windows apps that use XAML to define the user interface and use the native stack. For more information, see Create a "hello world" app in C++ (Windows 10).
Windows DirectX games and graphics-intensive apps. For more information, see Create a simple Universal Windows Platform (UWP) Game with DirectX.
Table of keywords and operators for Visual C++ component extensions (C++/CX).
Describes basic C++/CX types and programming constructs, and how to utilize C++/CX to consume and create Windows Runtime types.
Discusses how to use the IDE to build apps and link to static libraries aned DLLs.
Discusses how to specify the threading and marshaling behavior of components that you create.
Reference documentation for the default namespace, the Platform namespace, Platform::Collections, and related namespaces.
Lists the CRT functions that are not available for use in Windows Runtime apps.
Provides high-level guidance about Windows 10 apps and links to more information.