ID3D11VideoContext::VideoProcessorSetOutputAlphaFillMode method
Sets the alpha fill mode for data that the video processor writes to the render target.
Syntax
void VideoProcessorSetOutputAlphaFillMode( [in] ID3D11VideoProcessor *pVideoProcessor, [in] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE AlphaFillMode, [in] UINT StreamIndex );
Parameters
- pVideoProcessor [in]
-
A pointer to the ID3D11VideoProcessor interface. To get this pointer, call ID3D11VideoDevice::CreateVideoProcessor.
- AlphaFillMode [in]
-
The alpha fill mode, specified as a D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE value.
- StreamIndex [in]
-
The zero-based index of an input stream. This parameter is used if AlphaFillMode is D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM. Otherwise, the parameter is ignored.
Return value
This method does not return a value.
Remarks
To find out which fill modes the device supports, call the ID3D11VideoProcessorEnumerator::GetVideoProcessorCaps method. If the driver reports the D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL capability, the driver supports all of the fill modes. Otherwise, the AlphaFillMode parameter must be D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE.
The default fill mode is D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE.
Requirements
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Minimum supported client |
Windows 8 [desktop apps | Windows Store apps] |
|---|---|
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Minimum supported server |
Windows Server 2012 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8 |
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Header |
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See also