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ID3D11VideoContext::VideoProcessorGetStreamStereoFormat method

Gets the stereo 3D format for an input stream on the video processor

Syntax


void VideoProcessorGetStreamStereoFormat(
  [in]  ID3D11VideoProcessor                   *pVideoProcessor,
  [in]  UINT                                   StreamIndex,
  [out] BOOL                                   *pEnabled,
  [out] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT    *pFormat,
  [out] BOOL                                   *pLeftViewFrame0,
  [out] BOOL                                   *pBaseViewFrame0,
  [out] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *pFlipMode,
  [out] int                                    *MonoOffset
);

Parameters

pVideoProcessor [in]

A pointer to the ID3D11VideoProcessor interface. To get this pointer, call ID3D11VideoDevice::CreateVideoProcessor.

StreamIndex [in]

The zero-based index of the input stream. To get the maximum number of streams, call ID3D11VideoProcessorEnumerator::GetVideoProcessorCaps and check the MaxStreamStates structure member.

pEnabled [out]

Receives the value TRUE if stereo 3D is enabled for this stream, or FALSE otherwise. If the value is FALSE, ignore the remaining parameters.

pFormat [out]

Receives a D3D11_VIDEO_PROCESSOR_STEREO_FORMAT value that specifies the layout of the two stereo views in memory.

pLeftViewFrame0 [out]

Receives a Boolean value.

ValueMeaning
TRUE

Frame 0 contains the left view.

FALSE

Frame 0 contains the right view.

 

pBaseViewFrame0 [out]

Receives a Boolean value.

ValueMeaning
TRUE

Frame 0 contains the base view.

FALSE

Frame 1 contains the base view.

 

pFlipMode [out]

Receives a D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE value. This value specifies whether one of the views is flipped.

MonoOffset [out]

Receives the pixel offset used for D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET format. This parameter is ignored for other stereo formats.

Return value

This method does not return a value.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8

Header

D3d11.h

See also

ID3D11VideoContext

 

 

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