ID3D11VideoContext::SubmitDecoderBuffers method
Submits one or more buffers for decoding.
Syntax
HRESULT SubmitDecoderBuffers( [in] ID3D11VideoDecoder *pDecoder, [in] UINT NumBuffers, [in] const D3D11_VIDEO_DECODER_BUFFER_DESC *pBufferDesc );
Parameters
- pDecoder [in]
-
A pointer to the ID3D11VideoDecoder interface. To get this pointer, call the ID3D11VideoDevice::CreateVideoDecoder method.
- NumBuffers [in]
-
The number of buffers submitted for decoding.
- pBufferDesc [in]
-
A pointer to an array of D3D11_VIDEO_DECODER_BUFFER_DESC structures. The NumBuffers parameter specifies the number of elements in the array. Each element in the array describes a compressed buffer for decoding.
Return value
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
This function does not honor a D3D11 predicate that may have been set.
If the application uses D3D11 quries, this function may not be accounted for with D3D11_QUERY_EVENT and D3D11_QUERY_TIMESTAMP when using feature levels lower than 11. D3D11_QUERY_PIPELINE_STATISTICS will not include this function for any feature level.
When using feature levels 9_x, all partially encrypted buffers must use the same EncryptedBlockInfo, and partial encryption cannot be turned off on a per frame basis.
Requirements
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Minimum supported client |
Windows 8 [desktop apps | Windows Store apps] |
|---|---|
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Minimum supported server |
Windows Server 2012 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8 |
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Header |
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See also