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ID3D11VideoContext::QueryAuthenticatedChannel method

Sends a query to an authenticated channel.

Syntax


HRESULT QueryAuthenticatedChannel(
  [in]        ID3D11AuthenticatedChannel *pChannel,
  [in]        UINT                       InputSize,
  [in]  const void                       *pInput,
  [in]        UINT                       OutputSize,
  [out]       VOID                       *pOutput
);

Parameters

pChannel [in]

A pointer to the ID3D11AuthenticatedChannel interface.

InputSize [in]

The size of the pInput array, in bytes.

pInput [in]

A pointer to a byte array that contains input data for the query. This array always starts with a D3D11_AUTHENTICATED_QUERY_INPUT structure. The QueryType member of the structure specifies the query and defines the meaning of the rest of the array.

OutputSize [in]

The size of the pOutput array, in bytes.

pOutput [out]

A pointer to a byte array that receives the result of the query. This array always starts with a D3D11_AUTHENTICATED_QUERY_OUTPUT structure. The meaning of the rest of the array depends on the query.

Return value

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8

Header

D3d11.h

See also

ID3D11VideoContext

 

 

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