ID3D11VideoContext::ConfigureAuthenticatedChannel method
Sends a configuration command to an authenticated channel.
Syntax
HRESULT ConfigureAuthenticatedChannel( [in] ID3D11AuthenticatedChannel *pChannel, [in] UINT InputSize, [in] const void *pInput, [out] D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *pOutput );
Parameters
- pChannel [in]
-
A pointer to the ID3D11AuthenticatedChannel interface.
- InputSize [in]
-
The size of the pInput array, in bytes.
- pInput [in]
-
A pointer to a byte array that contains input data for the command. This buffer always starts with a D3D11_AUTHENTICATED_CONFIGURE_INPUT structure. The ConfigureType member of the structure specifies the command and defines the meaning of the rest of the buffer.
- pOutput [out]
-
A pointer to a D3D11_AUTHENTICATED_CONFIGURE_OUTPUT structure that receives the response to the command.
Return value
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
|
Minimum supported client |
Windows 8 [desktop apps | Windows Store apps] |
|---|---|
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Minimum supported server |
Windows Server 2012, None supported [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8 |
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Header |
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See also