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ID3D11VideoContext::ConfigureAuthenticatedChannel method

Sends a configuration command to an authenticated channel.

Syntax


HRESULT ConfigureAuthenticatedChannel(
  [in]        ID3D11AuthenticatedChannel           *pChannel,
  [in]        UINT                                 InputSize,
  [in]  const void                                 *pInput,
  [out]       D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *pOutput
);

Parameters

pChannel [in]

A pointer to the ID3D11AuthenticatedChannel interface.

InputSize [in]

The size of the pInput array, in bytes.

pInput [in]

A pointer to a byte array that contains input data for the command. This buffer always starts with a D3D11_AUTHENTICATED_CONFIGURE_INPUT structure. The ConfigureType member of the structure specifies the command and defines the meaning of the rest of the buffer.

pOutput [out]

A pointer to a D3D11_AUTHENTICATED_CONFIGURE_OUTPUT structure that receives the response to the command.

Return value

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Minimum supported client

Windows 8 [desktop apps | UWP apps]

Minimum supported server

Windows Server 2012, None supported [desktop apps | UWP apps]

Minimum supported phone

Windows Phone 8

Header

D3d11.h

See also

ID3D11VideoContext

 

 

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