Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

D3D11_VPOV_DIMENSION enumeration

Specifies how to access a resource that is used in a video processor output view.

Syntax


typedef enum D3D11_VPOV_DIMENSION { 
  D3D11_VPOV_DIMENSION_UNKNOWN         = 0,
  D3D11_VPOV_DIMENSION_TEXTURE2D       = 1,
  D3D11_VPOV_DIMENSION_TEXTURE2DARRAY  = 2
} D3D11_VPOV_DIMENSION;

Constants

D3D11_VPOV_DIMENSION_UNKNOWN

Not a valid value.

D3D11_VPOV_DIMENSION_TEXTURE2D

The resource will be accessed as a 2D texture.

D3D11_VPOV_DIMENSION_TEXTURE2DARRAY

The resource will be accessed as an array of 2D textures.

Remarks

This enumeration is used with the D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC structure.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Header

D3d11.h

See also

Direct3D 11 Video Enumerations
ID3D11VideoDevice::CreateVideoProcessorOutputView

 

 

Show:
© 2016 Microsoft