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D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE enumeration

For stereo 3D video, specifies whether the data in frame 0 or frame 1 is flipped, either horizontally or vertically.

Syntax


typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE { 
  D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE    = 0,
  D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0  = 1,
  D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1  = 2
} D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE;

Constants

D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE

Neither frame is flipped.

D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0

The data in frame 0 is flipped.

D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1

The data in frame 1 is flipped.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Header

D3d11.h

See also

Direct3D 11 Video Enumerations
ID3D11VideoContext::VideoProcessorSetStreamStereoFormat

 

 

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